Exploding Futbol Launcher
Posted May 22, 2012
I've been trying to make an Animal King Turret which shoots bombs, and it's almost all working. Only one thing is broken: whenever it fires the point_futbol_shooter, it goes so high it hits the ceiling. Only when the player is within a few feet of it does it arc in time, and that's with a double-height test chamber.
I'm working on uploading a VMF, but from the description, does anyone know what might be happening? I've even tried setting the launch force to 1, but nothing changes.
EDIT: Instance Link http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1965 (includes a modified version of the Animal King model by LuigiThirty)
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Posted May 22, 2012
Replied
35 minutes
later
So are you using a catapult in order to launch it or just a shooter? I know there are different settings for how a catapult launches objects.
Posted May 22, 2012
Replied
19 minutes
later
Just a point_futbol_shooter. The IO is settarget !player, wait 1/10 second, shootfutbol. But it always goes sky-high.
Posted May 22, 2012
Replied
24 minutes
later
Have you raised the roof in order to see if it actually does launch at the player? It could not be.
Posted May 22, 2012
Replied
24 minutes
later
It does, but at such a steep trajectory the ceiling has fog over it. Is there a way to set the angle to launch at?
Posted May 22, 2012
Replied
7 minutes
later
Is there an option to change the speed? (not at home atm)
Posted May 22, 2012
Replied
38 minutes
later
Yes, but it doesn't seem to affect anything. It always hits the same spot on the ceiling, even if the launcher's angle is set to 90 0 0 or -90 0 0, and speed to 500 or 1.
Posted May 23, 2012
Replied
2 hours
later
If it is to difficult to do, try using a catapult instead.
Posted May 23, 2012
Replied
10 hours
later
Can't you pick alternative trajectories for the shooter? (on Linux atm)
There are always two valid trajectories, a high one and a low one. See if you can get the thing to select the low trajectory. (The catapult does offer that option.)
Posted May 23, 2012
Replied
2 minutes
later
I had also problems when using a point_futbol shooter. It has some serious problems. You should rather use a point template, comined with a prop_exploding_futbol and a trigger_catapult.
Posted May 23, 2012
Replied
1 hour
later
Thank you, since I only need it to launch forwards a trigger_catapult will work perfectly.
Posted May 23, 2012
Replied
2 hours
later
Update: The trigger_catapult is working now. Is there a way I can make it track an entity, id est, "aim" at the player?
Posted May 23, 2012
Replied
2 hours
later
On order to fire at the player you will need to add a !player in the launch target value. I think I remember that you have to set it as an actual target first (a info_target) and then using an output change it to the player.
E.g. OnTrigger -> catapult -> setTarget -> !player, OnTrigger -> catapult -> addoutput -> target !player
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Posted May 23, 2012
Replied
1 hour
later
Thanks! That might be the cause of the new problem. I'll just wire it to a logic_auto.