Exploding Wall
Posted Jul 30, 2013
I am making a wall collapse by dividing a brush into gibs and making them all func_physboxes. The problem is when I use the output enable motion, the wall doesn't exactly collapse because it's too tight with the wall or something. The enable motion still enables motion though, I can pick up the gibs and everything, but it won't automatically fall. I tried using an env_explosion but it isn't strong enough. What else can I do?
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Posted Jul 30, 2013
Replied
4 minutes
later
Try an env_physexplosion. Trigger it 0.05 second after or so, to make sure the boxes are affected.
Posted Jul 31, 2013
Replied
10 hours
later
Or use the output 'Break' for the func_physboxes