fastest times

Avatar
mikebolt
14 Posts
Posted Oct 20, 2007
Have you ever timed yourself playing portals? It can be kind of fun.
I measure from the time the first portal opens to the time I destroy the last aperture science thingy. With loading times I managed 46 minutes. what are your records?
Advertisement
Registered users don't see ads! Register now!
Avatar
Mapster
396 Posts
Posted Oct 20, 2007
Replied 30 minutes later
46 minutes is a load of crap.
But no i havn't played the missions all the way through since i finished them the first time.
Avatar
pandar
38 Posts
Posted Oct 20, 2007
Replied 17 minutes later
I wouldn't say it's a load of crap, I finished it before 1:30am on the night of release, even after I was stuck at that god-damned vent with the rocket turret for like 20 minutes.
Avatar
mikebolt
14 Posts
Posted Oct 20, 2007
Replied 13 hours later
next time i'll make a video.
think about it though, if you can do the individual challenges all under a minute (which has been done) then it's possible to cut the total game time down by alot. but i'm not lying.
Avatar
y-aji
91 Posts
Posted Oct 20, 2007
Replied 3 hours later
haha, after watching those speedmaps that people do, i believe anything.

Good God, the stuff that people manage to do.

Avatar
LeVirus Watts
2 Posts
Posted Oct 26, 2007
Replied 5 days later

pandar wrote:
I wouldn't say it's a load of crap, I finished it before 1:30am on the night of release, even after I was stuck at that god-damned vent with the rocket turret for like 20 minutes.

I stumbled upon that answer out of my first curiosity of the area. "I have a destructive device at my disposal. What can I destroy?"

Avatar
Yekyaa
59 Posts
Posted Oct 26, 2007
Replied 2 hours later
46minutes isn't completely insane, i did it in 57 minutes in order to get
my camera shy achievement. I only know this b/c I was trying to get it
done before my g/f came home and I started a seven, and watched the
credits, which took till about 8:02 or so... I took the shortcuts for
a lot of the levels (ie the fastest times from 13-18 challenges. Those
tricks I learned helped a lot, that and knowing the level ahead of time.
that's even with quicksaves on attempts of difficult maneuvers and quick
loading back into the same room to try again.

Hell, at the end, where the fire pit is I completely skipped
landing on the platform and just shot a portal high, jumped through the wall
and portaled over to the top level before the lift had gotten halfway into
that room.

Avatar
BlackSphinx
24 Posts
Posted Nov 13, 2007
Replied 17 days later
My top record on a SS run is 31 minutes, however it is done with 0 use of wallclimbing (I do use 2 cameras to boost the cube on chamber 17 though), but some portal in portal is used.

18m05s is very good, and I would have to segment a run greatly to achieve this score. I think with a bit of practice I could bump it close to 20 minutes, but sub 20, I don't think so.

Avatar
Yusayoh
21 Posts
Posted Nov 13, 2007
Replied 7 hours later
I didn't really time it but I think I got 45 minutes?
Avatar
Yekyaa
59 Posts
Posted Nov 13, 2007
Replied 6 hours later
Yeah, in addition to this, there's already a speedrun, single segment running
around as part of two 9 min videos. So, now I'm defintely convinced that
46min is possible I knew it was unlikely, but I never would've expected
some of the shortcuts I saw in that vid.

This goes to show you, even the EXPERIENCED mappers can't plan for
everything to go their way, just try to figure out whether it's something
that's a viable option.

Someone's going to find a shorter way through your map, no matter
how many precautions you take, so just do your best to make it decent
and let the speedrunners play with it ^^

Avatar
Crooked Paul
226 Posts
Posted Nov 13, 2007
Replied 43 minutes later

Really the crucial question is "Does it take skill to speedrun your map, or are they exploiting a bad design?"

  • If a map has only one solution, and it's fun and challenging, then good.
  • If a map has multiple solutions, and they're all fun and challenging, then that's better.
  • If a map has multiple solutions, with one fun path and one super cheap/easy path, then I think the map does lose some of its luster.
Avatar
mikebolt
14 Posts
Posted Nov 24, 2007
Replied 10 days later
that guy blew my time away , and i'm still curious how he did most of that stuff. Like does going backwards really make you go faster? and how did he do that cube jumping thing?
Avatar
Adair
213 Posts
Posted Nov 30, 2007
Replied 5 days later
I may be wrong, but I think the speed runners move backwards into an elevator because the doors don't close until you look at them after you are inside the elevator. So if you go into the elevator backwards then you are looking at the doors as you enter and that saves time. Every second counts when your speed running.

The wall climbing/bunny hopping thing is a (lame, IMO) technique that involves staying crouched while you jump off an object, grab the object while in air, let go of object, jump off it while its in the air, grab it, drop it, jump it, and just keep repeating that to gain altitude. I think this usually involves mapping a string of those repeating commands to a single key becuase they have to be input both quickly and accurately.
I saw a HL2 speed run which was completed in about 1 hour 45 minutes where the player skipped large portions of outdoor scenes by flying around with that technique.

Avatar
MrTwoVideoCards
584 Posts
Posted Nov 30, 2007
Replied 22 minutes later

y-aji wrote:
haha, after watching those speedmaps that people do, i believe anything.

Good God, the stuff that people manage to do.

Indeed, I've seen some things that are so scary good, im not even sure Valve can top that.

Advertisement
Registered users don't see ads! Register now!
Avatar
Player1
212 Posts
Posted Dec 01, 2007
Replied 14 hours later

Adair wrote:
I may be wrong, but I think the speed runners move backwards into an elevator because the doors don't close until you look at them after you are inside the elevator. So if you go into the elevator backwards then you are looking at the doors as you enter and that saves time. Every second counts when your speed running.

Nah, it's the accelerated backwards hopping technique that allows you to move really really fast, but only when moving backwards and crouching and jumping just right. It's a bug exploit.