I measure from the time the first portal opens to the time I destroy the last aperture science thingy. With loading times I managed 46 minutes. what are your records?
fastest times
I measure from the time the first portal opens to the time I destroy the last aperture science thingy. With loading times I managed 46 minutes. what are your records?
But no i havn't played the missions all the way through since i finished them the first time.
think about it though, if you can do the individual challenges all under a minute (which has been done) then it's possible to cut the total game time down by alot. but i'm not lying.
Good God, the stuff that people manage to do.
pandar wrote:
I wouldn't say it's a load of crap, I finished it before 1:30am on the night of release, even after I was stuck at that god-damned vent with the rocket turret for like 20 minutes.
I stumbled upon that answer out of my first curiosity of the area. "I have a destructive device at my disposal. What can I destroy?"
my camera shy achievement. I only know this b/c I was trying to get it
done before my g/f came home and I started a seven, and watched the
credits, which took till about 8:02 or so... I took the shortcuts for
a lot of the levels (ie the fastest times from 13-18 challenges. Those
tricks I learned helped a lot, that and knowing the level ahead of time.
that's even with quicksaves on attempts of difficult maneuvers and quick
loading back into the same room to try again.
Hell, at the end, where the fire pit is I completely skipped
landing on the platform and just shot a portal high, jumped through the wall
and portaled over to the top level before the lift had gotten halfway into
that room.
18m05s is very good, and I would have to segment a run greatly to achieve this score. I think with a bit of practice I could bump it close to 20 minutes, but sub 20, I don't think so.
around as part of two 9 min videos. So, now I'm defintely convinced that
46min is possible
I knew it was unlikely, but I never would've expectedsome of the shortcuts I saw in that vid.
This goes to show you, even the EXPERIENCED mappers can't plan for
everything to go their way, just try to figure out whether it's something
that's a viable option.
Someone's going to find a shorter way through your map, no matter
how many precautions you take, so just do your best to make it decent
and let the speedrunners play with it ^^
Really the crucial question is "Does it take skill to speedrun your map, or are they exploiting a bad design?"
- If a map has only one solution, and it's fun and challenging, then good.
- If a map has multiple solutions, and they're all fun and challenging, then that's better.
- If a map has multiple solutions, with one fun path and one super cheap/easy path, then I think the map does lose some of its luster.
The wall climbing/bunny hopping thing is a (lame, IMO) technique that involves staying crouched while you jump off an object, grab the object while in air, let go of object, jump off it while its in the air, grab it, drop it, jump it, and just keep repeating that to gain altitude. I think this usually involves mapping a string of those repeating commands to a single key becuase they have to be input both quickly and accurately.
I saw a HL2 speed run which was completed in about 1 hour 45 minutes where the player skipped large portions of outdoor scenes by flying around with that technique.
y-aji wrote:
haha, after watching those speedmaps that people do, i believe anything.Good God, the stuff that people manage to do.
Indeed, I've seen some things that are so scary good, im not even sure Valve can top that.
Adair wrote:
I may be wrong, but I think the speed runners move backwards into an elevator because the doors don't close until you look at them after you are inside the elevator. So if you go into the elevator backwards then you are looking at the doors as you enter and that saves time. Every second counts when your speed running.
Nah, it's the accelerated backwards hopping technique that allows you to move really really fast, but only when moving backwards and crouching and jumping just right. It's a bug exploit.