Firing Bombs, Aerial Faith Plates, Pneumatic Diversity Vents

Avatar
Katloverr
23 Posts
Posted Mar 01, 2014
I'm looking to create a boss-battle style map where bombs drop out of a pneumatic diversity vent and are launched on an aerial faith plate straight towards you. I would also like to use pneumatic diversity vents as a testing element in the levels leading up to the fight. how would I go about accomplishing this?

(as before, I am a n00b incapable of doing much at all, so things will need to be explained VERY. SLOWLY. and in much detail. )
Advertisement
Registered users don't see ads! Register now!
Avatar
CamBen
973 Posts
Posted Mar 01, 2014
Replied 4 hours later
Sounds like you played 12 angry tests...
Avatar
iWork925
1,080 Posts
Posted Mar 01, 2014
Replied 5 hours later

CamBen wrote:
Sounds like you played 12 angry tests...

Katloverr wrote:
I am a n00b incapable of doing much at all, so things will need to be explained VERY. SLOWLY. and in much detail.

You should probably learn the basics of hammer before doing something sorta complex like that. I highly doubt someone is going to take the time to explain how to do this 'in much detail'. Even if they did, I have no idea how they'd do it 'slowly'...

Avatar
Katloverr
23 Posts
Posted Mar 01, 2014
Replied 20 minutes later
I am practicing... I'm much better than I was before, when I couldn't even figure out how to work the block tool. most of the tutorials I've found have mostly been about crap that they assume you know, which I don't, but I've managed to figure out this much. I've found some good tutorials now, so I'm making big jumps. I was also sort of kidding about the in much detail part. I can look up stuff I don't understand

[Edit] yes, I played 12 Angry test xD but I'm trying to make something quite different.

Avatar
srs bsnss
552 Posts
Posted Mar 01, 2014
Replied 31 minutes later
In summary, you'd use a point_template to spawn the bombs, and a trigger catapult for the faith plate. Not sure how to get it to follow a player, maybe a func_tank? I'm not sure how CaretCaret did it.
Avatar
Katloverr
23 Posts
Posted Mar 01, 2014
Replied 11 minutes later

srs bsnss wrote:
In summary, you'd use a point_template to spawn the bombs, and a trigger catapult for the faith plate. Not sure how to get it to follow a player, maybe a func_tank? I'm not sure how CaretCaret did it.

oh, so hitting the faith plate wouldn't make the bomb explode? I was looking on another post about how to make bombs, and there is actually a point_futbol_shooter entity that has an output that drops a bomb. I wasn't certain if the bomb would explode on contact with the faith plate so maybe I'd have to mess with the bomb's settings to do so. thank you

Avatar
srs bsnss
552 Posts
Posted Mar 01, 2014
Replied 38 minutes later
Well, it might. But if it hits the trigger_catapult (which usually sits above the faith plate) first, then it won't explode. Gel blobs do the same thing (which is an interesting puzzle concept to use).
Avatar
Katloverr
23 Posts
Posted Mar 01, 2014
Replied 5 minutes later

srs bsnss wrote:
Well, it might. But if it hits the trigger_catapult (which usually sits above the faith plate) first, then it won't explode. Gel blobs do the same thing (which is an interesting puzzle concept to use).

oooooh... now I have a map idea xD

Avatar
iWork925
1,080 Posts
Posted Mar 01, 2014
Replied 15 minutes later

Katloverr wrote:
srs bsnss wrote:

Well, it might. But if it hits the trigger_catapult (which usually sits above the faith plate) first, then it won't explode. Gel blobs do the same thing (which is an interesting puzzle concept to use).

oooooh... now I have a map idea xD

????????

Avatar
Katloverr
23 Posts
Posted Mar 01, 2014
Replied 4 minutes later
Precisely
Avatar
FelixGriffin
2,680 Posts
Posted Mar 01, 2014
Replied 1 hour later
It won't explode on the faith plate, as the trigger isn't solid. You can actually fling paint bombs this way as well, although VALVe tried to prevent it in their maps.

To make it shoot at the player, just use !player as the target of the catapult.

EDIT: Oops, didn't see srs's post. Sorry.

Avatar
Katloverr
23 Posts
Posted Mar 01, 2014
Replied 6 hours later

FelixGriffin wrote:
To make it shoot at the player, just use !player as the target of the catapult.

Thanks for that little piece of advice I'll try that

Advertisement
Registered users don't see ads! Register now!
Avatar
srs bsnss
552 Posts
Posted Mar 02, 2014
Replied 14 hours later

FelixGriffin wrote:
To make it shoot at the player, just use !player as the target of the catapult.

Ahhh, clever. That makes sense.