Floor button timer sound

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beecake
484 Posts
Posted Dec 17, 2011
Yea, so how could i make the prop_floor_button play a timer sound...
It worked for Valve in one of their coop maps, where you have to fling yourself onto 2 button, to make them open a door.

I've done something similar, but i can't get the sound to work.

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MasterLagger
1,695 Posts
Posted Dec 17, 2011
Replied 1 hour later
I think you need to use an ambient_generic and find the timer sound.
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Brainstatic
219 Posts
Posted Dec 17, 2011
Replied 1 hour later
It's ambient/machines/synth_tick_tock_01.wav. I just had whatever starts the timer fire user 1 to an ambient_generic with that sound. In the ambient_generic's outputs, I have OnUser1 - !self - PlaySound. Then copy and paste that output with 1 more second of delay each time until it plays for 8 seconds or however long you want your timer to last.
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beecake
484 Posts
Posted Dec 18, 2011
Replied 8 hours later

BOB74j wrote:
It's ambient/machines/synth_tick_tock_01.wav. I just had whatever starts the timer fire user 1 to an ambient_generic with that sound. In the ambient_generic's outputs, I have OnUser1 - !self - PlaySound. Then copy and paste that output with 1 more second of delay each time until it plays for 8 seconds or however long you want your timer to last.

Thank you! That was just what i needed! I guess i can shorten it into a logic_relay

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Brainstone
401 Posts
Posted Dec 18, 2011
Replied 5 hours later
Or start a logic_timer with the refire interval 1 second:
On timer ==> amb_generic PlaySound
And stop it after 8 seconds
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beecake
484 Posts
Posted Dec 18, 2011
Replied 3 hours later

BrainstoneX wrote:
Or start a logic_timer with the refire interval 1 second:
On timer ==> amb_generic PlaySound
And stop it after 8 seconds

Good idea :wink: