func_rot_button help
Posted Jul 28, 2015
Hi. I'm working on a basic behind-the-scenes puzzle where you must use one circuit breaker to activate another.
I tried to set one of the buttons to start locked, but it can still be used in-game even before it is activated.
What do I do? Do I need a more advanced setup?
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Posted Aug 02, 2015
Replied
4 days
later
Hi there, you mean a button should be locked at the beginning, right? If true, you can create a logic_auto entity and you will set it up with:
OnMapSpawn
TheButtonYouWant
Lock
Be sure you set up a name to you button.