func_water_analog renders in the wrong place

Posted Jul 09, 2011
Hey everyone,
For a new map I'm making I need to use a func_water_analog. Everything looks fine in the editor, but when I run the map it renders in the wrong place! (It seems to render close to (0 0 0))
It works when it's a world brush, but I need it to move, so...
Help please!
Thankyou!
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Posted Jul 09, 2011
Replied 18 minutes later
Got the water to display in the right place by setting the origin to 0 0 0 but now it wont move!