Funnel color

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Cau3T
18 Posts
Posted Mar 07, 2012
Hi everyone,

I'm searching in the web and I've tried few test, but I don't succeed in coloring a funnel. The color parameter works only for a funnel emitter, but not for funnel himself. (with the full funneling entity (funnel + emitter))

Also, I've try to make an env_funnel to make a separate funnel-emitter, but there isn't funnel out of the entity :sad: (maybe I don't do it right).

So if anyone have a solution, please tell me it :/

Thanks,
Cau3T

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Soundlogic
169 Posts
Posted Mar 07, 2012
Replied 2 hours later
There is no known way to do this at this time. I am looking into a VERY hacky solution, but nothing can be done so far (unless you are the kind of person who invents hacky solutions, in that case I wish you luck)
Thank you,
Sound Logic
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Cau3T
18 Posts
Posted Mar 07, 2012
Replied 8 hours later
Thanks for the fast answer.

I'd search today for particles tractor_beam_core and tractor_beam_arm, but both don't run... Maybe if they run them color may be altered with the color attribute, but they don't run :sad:

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CamBen
973 Posts
Posted Mar 07, 2012
Replied 1 hour later
You could always make your own texture that looks similar, and put in the vmt that it is not solid and is transparent. then, make it into a hollow cylindrical brush that rotates and put a trigger_push inside of it in the correct direction, and another facing upwards so you don't fall out.

thats really the only way I can think of.