Grating landing

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Gemarakup
1,183 Posts
Posted Jul 11, 2013
I was wondering if it was made of a model or of brushes. I looked for a post, but I can't find.
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josepezdj
2,386 Posts
Posted Jul 11, 2013
Replied 17 minutes later
You can use Propper.

I posted this tutorial some time ago. :wink:

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TeamSpen210
608 Posts
Posted Jul 11, 2013
Replied 2 minutes later
Which gratings? There are a lot of gratings in the game. The only grating models I know of are the various catwalks (modern and old) and the grating covering the booby-trapped stalemate button. They are usually surrounded with a frame of plastic/plasticwall04a.
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josepezdj
2,386 Posts
Posted Jul 11, 2013
Replied 1 hour later
Oh sorry, I think I misread the OP >.< and I just noticed now after reading the second reply :biggrin:

Yeah, grates are textures, just look for 'grate' and you'll find some. It's recommended to make the brush completely textured with nodraw and only texture with the grate texture only the face/s that the player will see. And do not forget to surrround them with frames as the previous poster said. For frames you do have 2 options: models and brushes. If you want the models search for "squarebeam", for making it out of brushes, search for 'plasticwall' as the previous post suggested, but depending on the look you are looking for, check out if 'track' could fit too.

Remember to tie your brushes (grate and frames) to func_details or func_brushes to avoid that they create visleaves :wink:

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srs bsnss
552 Posts
Posted Jul 11, 2013
Replied 13 minutes later
I take it OP means these: http://i2.ytimg.com/vi/mEN28Q_FbDk/maxresdefault.jpg ?

In which case, yes, it's made from brushes and a prop_dynamic for the panel. "plasticwall" is the border (4 units wide) and the center is "metalgrate018". All tied to a func_brush, of course. I, personally, really like these grating arms and I try to use them extensively.

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Gemarakup
1,183 Posts
Posted Jul 11, 2013
Replied 1 hour later
Yeah, thanks, you answered my question.