You can also view it in Google Documents here:
http://docs.google.com/Doc?id=dg82dxk8_11dkw9qx
Common Textures
Desc. Value
Floor 1: concrete/concrete_modular_floor001a
Floor 2: concrete/concrete_modular_floor001c
Floor 3: tile/observation_tilefloor001a
Wall: concrete/concrete_modular_wall001e
Ceiling: concrete/concrete_modular_ceiling001a
Metal Wall: metal/metalwall048b
Metal Floor: metal/metal_modular_floor001
Metal Alpha Grid: metal/metalgrate018
Office Door: metal/metaldoor028a
Office Wall 1: concrete/observationwall_001a
Office Wall 2: concrete/observationwall_001b
Glass Texture: glass/glasswindow_refract01
Underside of Platform: metal/metalwall060a
Hazard Water: nature/hazard_liquid
### Filters
Desc. Value
Metal Textures (filter): metal/
Floor, Wall, Roof,(filter): concrete/
Portal signs (filter): signage/
Plastic textures: plastic/
Metal Tiled Walls: metal/metalwall048
### Models
Desc. Value
Auto Portal Wall Model: models/props/autoportal_frame/autoportal_frame.mdl
Box Model: models/props/elevator_caps/elevator_caps.mdl
OB Office Moniter 1: models/props/lab_monitor_pose01/lab_monitor_pose01.mdl
OB Office Chair: models/props_bts/bts_chair_static.mdl
OB Office Desk: models/props/lab_desk04/lab_desk04.mdl
OB Office Light: models/props_lab/walllight001a.mdl
Light Rail Platform: models/props/light_rail_platform.mdl
Light Rail End: models/props/light_rail_endcap.mdl
Energy Ball Launcher: models/props/combine_ball_launcher.mdl
Energy Ball Receiver: models/props/combine_ball_catcher.mdl
### Entities:
* Point Entities
npc_security_camera ( Camer that auto watches the player )
info_overlay ( Used for most signs and texture effects )
env_texturetoggle ( Used for more texture effects )
prop_physics ( Used for boxes )
*** Brush Entities:**
trigger_once ( Used for triggering an event once

made my day easier. Unfortunately, I think my editor is still set up wrong as the textures are all purple and black when i edit them. 