Half the Animation.

Avatar
Fracture
797 Posts
Posted Jun 15, 2013
Is it possible to make a prop_dynamics animation start at a specific frame, or freeze at a specific frame ingame?
Advertisement
Registered users don’t see ads! Register now!
Avatar
srs bsnss
552 Posts
Posted Jun 15, 2013
Replied 36 minutes later
I think it's possible, though not easily. I'm not quite sure how, though. Maybe playback rates?
(I'm sure someone will jump in and give a way).
Avatar
Lpfreaky90
2,842 Posts
Posted Jun 15, 2013
Replied 2 hours later
yep srs is right; if you time it properly you should be able to set the playbackrate of a model to 0 making it play only half the animatino.
Avatar
650yoghurt
14 Posts
Posted Jun 15, 2013
Replied 3 hours later
well, i dont know if you can make it start at a specific frame, but if the model isn't visible from where the player is spawning you could make it play the animation with a logic_auto and set the playbackrate to 0 at the right moment to make it freeze there.
then when you want it to continue animating, set the playbackrate to 1 again.
Avatar
Fracture
797 Posts
Posted Jun 15, 2013
Replied 3 hours later
what if i want it to start in the middle? that's not possible is it?
Avatar
CamBen
973 Posts
Posted Jun 16, 2013
Replied 14 hours later
just make it play the animation while the player is in the elevator, then stop it halfway through. Then set the playback rate to 1 once you want it to play.
Advertisement
Registered users don’t see ads! Register now!
Avatar
Fracture
797 Posts
Posted Jun 16, 2013
Replied 10 hours later
Oh i get it now. that's actually perfect. i can use two models where one is disabled and then i swap them out when needed .

thanks