Hammer compile error : "info_player_start leaked"

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Lulu
1 Posts
Posted May 02, 2024

Hey ! I'm new to hammer, and a follow a youtube tutorial to make the arrival and departure elevator. Everything is good but when I tried to run the map I have a "leaked" error. I check all the map and i didn't find any hole in the map...
I really don't understand, if someone can help me please !
Here is the log if it's can help you
And here is the map : drive file 

CDynamicFunction: Loading library 'Kernel32.dll' (76650000) CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77823E80 ------------------------------------------------------------------------------- Running command: cd "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Portal 2\\bin" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Portal 2\\bin\\vbsp.exe" -game "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Portal 2\\portal2" "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Portal 2\\sdk_content\\maps\\tutoriel_1.vmf" ------------------------------------------------------------------------------- CDynamicFunction: Loading library 'Kernel32.dll' (76650000) CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77823E80 Valve Software - vbsp.exe (Apr 18 2023) 12 threads Using shader api: shaderapiempty.dll materialPath: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Portal 2\\portal2\\materials Loading C:\\Program Files (x86)\\Steam\\steamapps\\common\\Portal 2\\sdk_content\\maps\\tutoriel_1.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity ambient_generic (-389.29 -332.98 1.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 -2048.0 1488.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 -200.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 -912.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 -128.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 -56.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 64.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 2360.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 -24.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 180 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (236089 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1114 texinfos to 440 Reduced 28 texdatas to 28 (829 bytes to 829) Writing C:\\Program Files (x86)\\Steam\\steamapps\\common\\Portal 2\\sdk_content\\maps\\tutoriel_1.bsp nummapplanes: ( 6598 / 65536 ) nummapbrushes: ( 597 / 8192 ) nummapbrushsides: ( 5260 / 65536 ) num_map_overlays: ( 5 / 512 ) nummodels: ( 24 / 1024 ) num_entities: ( 298 / 16384 ) 1 second elapsed CDynamicFunction: Closing library 'Kernel32.dll' (76650000) ------------------------------------------------------------------------------- Running command: cd "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Portal 2\\bin" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Portal 2\\bin\\vvis.exe" -game "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Portal 2\\portal2" "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Portal 2\\sdk_content\\maps\\tutoriel_1" ------------------------------------------------------------------------------- CDynamicFunction: Loading library 'Kernel32.dll' (76650000) CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77823E80 Valve Software - vvis.exe (Apr 18 2023) 12 threads reading c:\\program files (x86)\\steam\\steamapps\\common\\portal 2\\sdk_content\\maps\\tutoriel_1.bsp reading c:\\program files (x86)\\steam\\steamapps\\common\\portal 2\\sdk_content\\maps\\tutoriel_1.prt LoadPortals: couldn't read c:\\program files (x86)\\steam\\steamapps\\common\\portal 2\\sdk_content\\maps\\tutoriel_1.prt Finished. 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Avatar
lexiosity
1 Posts
Posted Dec 10, 2024
Replied 7 months later
I know I'm late, but if you're still unable to fix this, you can find the info you need at VDC, but basically, open up the pointfile in Hammer by clicking "Map" at the toolbar on top and then go down to Load Pointfile. You should get a message like in the image attached. Click "Yes" and it'll show you where the leak is (just follow the lines and it'll direct you to where the leak is).
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