Hammer doesn't compile parts of large maps
I've used hammer quite a lot before but only for small maps. Now I am starting to make larger maps I have noticed that some areas (the ones furthest from hammer's 3D camera) don't compile. So far I have been fine by moving the camera into the center of the map, but what about when my maps get even bigger? Can I increase the compile area radius?
Thanks
YM_Industries
You map should compile any brushes in the map, no matter how far away from the origin it is. The only thing I can think of not compiling things is if you put a brushes outside the maximum physical grid. However not even Valve can make a map big enough to do this and it won't even let you compile if you do this.
If you are talking about the 3d view, try going to Hammer settings and increasing the clipping pane for the 3d view OR disable cordon if you have cordon currently enabled.
(Radius culling was assumed to be used for the enrichment sphere maps... So that you place the 3d camera in the centre of the sphere... and everthing outside the sphere wont get compiled..(you can also adjust the Radius Culling settings in hammer's options, but it's very buggy so just don't use it!))
KenJeKenny!? wrote:
On the top, in your toolbar, there is a small button with a R in a circle, It's the Radius Culling tool. Turn it off and all should be fine.(Radius culling was assumed to be used for the enrichment sphere maps... So that you place the 3d camera in the centre of the sphere... and everthing outside the sphere wont get compiled..(you can also adjust the Radius Culling settings in hammer's options, but it's very buggy so just don't use it!))
Thanks, I assume this was my problem.