Has the Portal 2 SDK code been released?
Expand for instructions if you're curious how to make the excursion funnel. (no spoilers)
- Run TSP with "-console" as a command-line parameter- Start the game- Look where you want the excursion funnel to be- Open the console and type "ent_create prop_tractor_beam", then "picker"- Move the cursor around the "ERROR" model until you see an orange wireframe box around it- With the wireframe box visible, open the console and type "ent_fire !picker setlinearforce 100"Note the the picker command may require sv_cheats to be turned on; unfortunately a third-party program linked in the description of this video is needed to do that.
However, some new console commands have also been added, which to my knowledge can't be done without source code. I tried in the 2013 Source SDK base, but that doesn't contain any console commands dealing with portals. So where is this version of the SDK they used? Can that be used to make new gels?
I suppose the people from stanley have an engine licence; either bought or given by valve after they got greenlit. AFAIK an engine licence is also required in order to sell your game on steam for money (you also have to throw a bunch of bags of money to HAVOK for the physics engine) etc etc.
So yeah; stanley payed loads of money; got the code and selling the game. We can just use the tools free
Maybe one day. It's unlikely...but maybe.
srs bsnss wrote:
Still though, wouldn't it be awesome if we had access to the code? Think of the possibilities...Maybe one day. It's unlikely...but maybe.
I wouldn't say it's that unlikely, considering Valve's history.