reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.prt
Full log:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\explode.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10 leaked **
Entity env_explosion (-384.00 56.00 256.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7136 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 44 texinfos to 39
Reduced 3 texdatas to 3 (89 bytes to 89)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\explode.bsp
nummapplanes: ( 80 / 65536 )
nummapbrushes: ( 20 / 8192 )
nummapbrushsides: ( 120 / 65536 )
num_map_overlays: ( 0 / 512 )
nummodels: ( 2 / 1024 )
num_entities: ( 4 / 16384 )
0 seconds elapsed
6 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\explode.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10* leaked *
Entity env_explosion (-384.00 56.00 256.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7136 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 44 texinfos to 39
Reduced 3 texdatas to 3 (89 bytes to 89)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\explode.bsp
nummapplanes: ( 80 / 65536 )
nummapbrushes: ( 20 / 8192 )
nummapbrushsides: ( 120 / 65536 )
num_map_overlays: ( 0 / 512 )
nummodels: ( 2 / 1024 )
num_entities: ( 4 / 16384 )
0 seconds elapsed
6 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\explode.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10* leaked *
Entity env_explosion (-384.00 56.00 256.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7136 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 44 texinfos to 39
Reduced 3 texdatas to 3 (89 bytes to 89)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\explode.bsp
nummapplanes: ( 80 / 65536 )
nummapbrushes: ( 20 / 8192 )
nummapbrushsides: ( 120 / 65536 )
num_map_overlays: ( 0 / 512 )
nummodels: ( 2 / 1024 )
num_entities: ( 4 / 16384 )
0 seconds elapsed
6 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.prt
**
