Help! Can't read .prt file!

Avatar
Turret Cube
10 Posts
Posted Sep 12, 2015
I was making a quick testmap when all of a sudden it told me it can't read the .prt file
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.prt

Full log:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\explode.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10
leaked **
Entity env_explosion (-384.00 56.00 256.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7136 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 44 texinfos to 39
Reduced 3 texdatas to 3 (89 bytes to 89)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\explode.bsp

nummapplanes: ( 80 / 65536 )
nummapbrushes: ( 20 / 8192 )
nummapbrushsides: ( 120 / 65536 )
num_map_overlays: ( 0 / 512 )
nummodels: ( 2 / 1024 )
num_entities: ( 4 / 16384 )

0 seconds elapsed

6 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.prt

materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\explode.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10* leaked *
Entity env_explosion (-384.00 56.00 256.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7136 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 44 texinfos to 39
Reduced 3 texdatas to 3 (89 bytes to 89)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\explode.bsp

nummapplanes: ( 80 / 65536 )
nummapbrushes: ( 20 / 8192 )
nummapbrushsides: ( 120 / 65536 )
num_map_overlays: ( 0 / 512 )
nummodels: ( 2 / 1024 )
num_entities: ( 4 / 16384 )

0 seconds elapsed

6 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.prt

materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\explode.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10* leaked *
Entity env_explosion (-384.00 56.00 256.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7136 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 44 texinfos to 39
Reduced 3 texdatas to 3 (89 bytes to 89)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\explode.bsp

nummapplanes: ( 80 / 65536 )
nummapbrushes: ( 20 / 8192 )
nummapbrushsides: ( 120 / 65536 )
num_map_overlays: ( 0 / 512 )
nummodels: ( 2 / 1024 )
num_entities: ( 4 / 16384 )

0 seconds elapsed

6 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\explode.prt
**

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Avatar
CamBen
973 Posts
Posted Sep 12, 2015
Replied 45 minutes later
You have a leak in your map. Find it by going to map>load pointfile and follow the red line.
Avatar
Turret Cube
10 Posts
Posted Sep 14, 2015
Replied 1 day later
Thanks!