Help, my elevator makes my map corrupt.

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Jure
3 Posts
Posted Nov 07, 2011
Basically when I put an elevator in my map, it wont work, i've done checking if there are leaks, wont work, tried reclosing it, it will still wont work. Please tell me what to do.
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josepezdj
2,386 Posts
Posted Nov 07, 2011
Replied 18 minutes later
Hey there.

Well, I don't know how you're doing it. If you are using the default instances, but they work perfectly for me... I would kindly recommend you to watch this tutorial:

http://www.youtube.com/watch?v=er5wplwYlHI

It is very clearly explained, I think you won't have any more problems.

If you still have some trouble, you may have your files corrupt. Try to check your files' cache: if there is any one in bad condition, you'll get new file automatically.

I hope that helps!

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appunxintator
142 Posts
Posted Nov 07, 2011
Replied 17 hours later
Just taking a random guess here at the problem, but you can't seal a map with an instance (since it's still an entity). Try surrounding the elevators with some nodraw brushes.

If that's not the problem, then post a vmf or screenshots so we can get a better idea.

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Spam Nugget
492 Posts
Posted Nov 07, 2011
Replied 12 minutes later
umm yeah, you can.
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Another Bad Pun
516 Posts
Posted Nov 07, 2011
Replied 9 minutes later
Actually, this is half true. Some elevator instances aren't sealed up completely; I had the same issue with eco_leaf.
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appunxintator
142 Posts
Posted Nov 07, 2011
Replied 1 hour later
Okay, that makes more sense.

I've always just assumed that you can't seal with any instance because the elevators always caused leaks.

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ChickenMobile
2,460 Posts
Posted Nov 08, 2011
Replied 3 hours later
There are only leaks when it says 'leaked' when compiling. Instances themselves represent world brushes bunched together in an entity.

I would say put a spawn point in the elevator. If you have done that, delete the instance file and verify Portal 2 authoring tools cache and it will redownload the instance.

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josepezdj
2,386 Posts
Posted Nov 08, 2011
Replied 6 hours later
Well, I did use the 5 elevator instances mentioned in that video tutorial (arrival_base, arrival_logic, departure_base, departure_logic, and transition_ents) and, of course after sealing the closest parts of my entry and exit testchamber_doors, it works perfectly.

Even though these are func_instances and they usually don't seal a map, it seems like these are special instances... any kind of exception or something.

BTW, Jure: if you have used those 5 instances (properly), you don't need to place any info_player_start or weapon_portalgun... player will be already spawn with a portalgun at the arrival elevator. Check out if that would be the problem...

Also, for your reference, msleeper already talked deeply about all this at:

http://forums.thinking.withportals.com/mapping-help/working-with-instances-t2486.html?hilit=working%20with%20instances

Check out, it is very useful and interesting...