I'm making a map that involves a couple of jump boosters like in Ratchet & Clank: Going Commando. I might need a dynamic model for decoration later. For now I'm just using a closed ball catcher to mark the boost area.
In the meantime, I would like to know if there's any better way to create the actual boost than using the jump button with a switch activated high-speed func_door (set around 500). The Use+Jump combo works like a charm, but I'm very sure some of you guys have used a very different technique to shove the player to a reasonable hieght and still give them enough control to aim their descent on the right floor pad. Also, I doubt you guys use the Tab key for your jump button.
Also, what's the best way to control a rotating platform with a valve switch?
