Help with those "i pointers"
http://www.youtube.com/watch?v=0R7qZcXM ... e=youtu.be
Thanks in advance for the help!
EDIT: Never mind, I found it!
It's an entity called env_instructor_hint. It pops up when its "ShowHint" input is called. If you want to make it point to something like in the video, change the "Positioning" variable to "Follow the Target Entity" and the "Target Entity" variable to the name of the entity you want it to point to.
&
those aren't i pointers.
They're called hints
Which are called by the entity
env_instructor_hint.
https://developer.valvesoftware.com/wik ... uctor_hint
The page may say that the entity is only for L4D2. It's in Portal 2 too.
If you want more information about how to use it.
I recommend decompiling the map sp_a1_intro1
to decompile the map: download bspsource,