How can I make a cage on a chain that will react to touch?

Avatar
Lunch
85 Posts
Posted Sep 12, 2014
You know that mechanic in a lot of maps where there's a metal cage and you get up into it by portaling the top panel of the cage and dropping through? I want to hang one of those from a chain or winch. I don't need it to be swinging at first, because it's underground and there's no wind, but I'd like it to react w/ physics so when the player jumps in or moves in it, it'll move accordingly.

Is this possible? Anyone have suggestions for appropriate funcs?

Also, I've only been posting here a few weeks. Does the site always experience this much downtime?

Advertisement
Registered users don't see ads! Register now!
Avatar
CamBen
973 Posts
Posted Sep 12, 2014
Replied 12 minutes later
You could use a func_physbox for the cage and a phys_ballsocket to make it hang from something. The valve developer wiki should have some useful info on those entities.

As for why the site is constantly offline, I have no idea. It started recently, and has constantly been going offline since.

Avatar
Lunch
85 Posts
Posted Sep 12, 2014
Replied 36 minutes later

CamBen wrote:
As for why the site is constantly offline, I have no idea. It started recently, and has constantly been going offline since.

(Thanks for the info)

Advertisement
Registered users don't see ads! Register now!
Avatar
Lunch
85 Posts
Posted Sep 13, 2014
Replied 23 hours later
Super useful info in the "Old Aperture" section of this thread: mapping-help/on-the-aesthetic-themes-in-portal-2-v0-9-1-t4257.html