How do I make a brush follow the player's movements.
Thank you for your time.
For a second, I thought you were looking for a func_tank to emulate portal cameras.
RubyCarbuncIe wrote:
Well I've tried both of your solutions and have come up empty handed so far, but thanks for the help anyways.
Really? I just setup a logic_measure_movement with the following:
Entity to Measure: !player
Measure Reference: playerReference
Entity to Move: cube
Movement Reference: cubeReference
Both references were info_targets set dead center and at the base of their respective entities. Additionally, I changed the angles of the cube's reference to be 90 degrees while the player's reference was 0 degrees.
This produced an effect where the player's movement was shifted 90 degrees and applied to the cube (move forward -> cube goes left).
One question though, what entity did you attach the player's target to? You said you placed them in the center of both entities. I know that one of those entities would be the brush I want to move but what about the player's target?
EDIT: Never mind I figured it out, Thanks for your help. I really appreciate it. 
Now you've got me thinking. xD