Maybe the answer is really easy. (
) maybe it's not, but still, I need help, majorly. I've looked everywhere, and still can't the answer.
Maybe the answer is really easy. (
) maybe it's not, but still, I need help, majorly. I've looked everywhere, and still can't the answer.
No elevator. I mean the map is supposed to be one test chamber, not 2, but one.
Your basically escaping from the labs, but my map is big right now, and any bigger and it doesn't load. (I look at the console and I get an error, something about to many brushes.)
Sorry for not explaining earlier.
madcat1030 wrote:
A hallway with a portal fizzler at either end would be preferable, and make the textures in and viewable FROM the load hallway non-portalable (put a portal-blocker if you have to).
do it like the escape level. Add a hall with a transition in the middle. Portals DO travel through a transition, and automatically fizzle off if they can't find the same wall after the transition