How do I use the underground button instances in Hammer?

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CoolDudeClem
26 Posts
Posted Nov 27, 2013
Hi there, Some of you probably know I'm making my first Hammer underground map, thanks for all your help so far, the only trouble I have now is getting the underground style buttons instances to work. I put a cube button in (the one that has a grating around it with a square hole at the top for the cube to go though), but when I run the map and try to put a cube on the button, guess what? The cube wont go down the hole, it just floats there, as if some kind of invisible wall is in the way!

I had a look inside the instance and noticed there's a func_clip_vphysics, I have no idea how to use that, and looking it up provided absolutely NO help whatsoever, but I did notice it has a filter name "@isball". That doesn't even seem to make any sense tho, if anything shouldn't that be "iscube" or something like that? It won't even let balls though either.

How do I make it let the cube though? I have no idea what I'm doing, I even tried naming the cube "isball" and "@isball" to see if that would work, it didn't.

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TeamSpen210
608 Posts
Posted Nov 28, 2013
Replied 55 minutes later
You want to have the p2editor_old/global_ents instance in your map, it has all the filters inside it. The isball filter blocks balls from going through the hole.
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Gemarakup
1,183 Posts
Posted Nov 28, 2013
Replied 24 minutes later
This is more of a self preference, but Valve used prop_floor_button_cube with a base fitting the environment.
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TeamSpen210
608 Posts
Posted Nov 28, 2013
Replied 1 hour later
The cube buttons and other modern elements were installed by GLaDOS, and weren't originally there.
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User
630 Posts
Posted Nov 28, 2013
Replied 7 hours later
Off Topic: > TeamSpen210 wrote:

"You want to have ..."

Hmm this remembers me on a german guy on youtube who everytime says at P2 Tuts "You want to have", you arent coincidentally that guy? :biggrin:

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TeamSpen210
608 Posts
Posted Nov 28, 2013
Replied 4 hours later
No, I'm not that person.
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User
630 Posts
Posted Nov 28, 2013
Replied 38 minutes later
K so i didnt said anything.
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CoolDudeClem
26 Posts
Posted Nov 28, 2013
Replied 4 minutes later
Thanks TeamSpen210, I tried that and it worked!