Ragnarox97 wrote:
The compilation vvis slow, I'm sure that does not depend on the optimization of my map, because if I remove the big box that encloses the map, the compilation is fast.
That only means that you aren't understanding how VVIS works, and the optimisation of your map is step you missed. As mentioned above by Lp, read the article about Optimisation at Interlopers, it's incredibly good and should teach you the important things.
Listen, when you create a big box surrouding a given amount of brushes (your map), you are telling VVIS that EVERYTHING inside the big box must be rendered AT THE SAME TIME and you make it to calculate all possible positions the player could potentially be at (from inside that big box), and to "draw" all possible lines of sight from each of those positions to the rest of positions inside that big box... can you imagine how many calculations are those? THAT is the reason for it to take so much time in compiling its part. And also you'll get really bad performance, very low fps.
You MUST work on each of your map's leaks: into your hammer editor go to Menu > Map > Load Pointfile. This way you'll see a red line showing the leak. Close it. Bare in mind that brush entities (func_detail, func_door, func_brush, etc.) don't seal the map.
There is no better way to be a better mapper than that. PLEASE stop acting with laziness from the very beginning, otherwise you'll be a horrible mapper; this is the best advise I'd tell you.
Ragnarox97 wrote:
Thanks for the link
, but I have another problem I can not solve. I do not generally opens the page ValveSoftwareDeveloper Wiki. He says the webpage is not available, but I know that it is, just that I do not know what to do.
Is it possible that your antivirus is forbiding the site? 