How to make layered music?

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Villethemina
40 Posts
Posted Aug 19, 2012
Title pretty much states it: I'm trying to make a map where whenever you activate a new laser relay a new music layer starts playing.

The problem is that if I just make one ambient_generic for each layer and start playing them with playsound when a relay gets activated it sounds horrible because it's not synched with other layers. Is there a way to make layered music any other way or to make the sounds be in tempo?

Thanks in advance.

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Sprowl
97 Posts
Posted Aug 19, 2012
Replied 41 minutes later
Just start all the music at the same time and lower the Volume of the ambient_generics you want to be played later. Then turn up the sound when you need it.
Work good for me.
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The Irate Pirate
236 Posts
Posted Aug 19, 2012
Replied 46 minutes later
Look at the A4 level that Valve included with the SourceSDK and go from there.
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Vordwann
767 Posts
Posted Aug 19, 2012
Replied 1 hour later

The Irate Pirate wrote:
Look at the A4 level that Valve included with the SourceSDK and go from there.

I believe you mean the A2 level that Valve included with the Source SDK: sp_a2_column_blocker.vmf

In this map, the relays on the floor have a setup that allows for layered music.