How to make textures look "pretty"?
Also, check out lpfreaky90's clean mapping guide http://forums.thinking.withportals.com/mapping-help/clean-mapping-guide-t5819.html. That should get you started in the right direction.
I would've never thought to do it like that!
It's easy to add textures for Portal 2, since everything is kinda square anyways. I don't mess with the textures that much, I just divide the wall into sections and add fitting textures to them. Don't take my word for it though. There are way more talented mappers out there 
Kaleido wrote:
Whatever you do, do NOT ever resize textures on a brush. Textures are created to be a specific resolution and stretching them will instantly make them look super shitty.
While this is a good rule of thumb, it isn't the case that you should never stretch a texture. It depends on the texture being used, how large the surface is, and how far away the player will view it. The goo surface is a good example of a texture that should usually be stretched.
Mevious wrote:
Kaleido wrote:Whatever you do, do NOT ever resize textures on a brush. Textures are created to be a specific resolution and stretching them will instantly make them look super shitty.
While this is a good rule of thumb, it isn't the case that you should never stretch a texture. It depends on the texture being used, how large the surface is, and how far away the player will view it. The goo surface is a good example of a texture that should usually be stretched.
Right, but he was asking about detailing wall textures, not effects. If I start throwing ou a whole bunch of conditionals, it'll just be really confusing... plus there's value in stretching certain normal textures to achieve a certain 'look', but that's very far advanced compared to simply breaking up textures on a wall properly.
edit: I guess, to your point, I should not have used the word "ever".