How to trigger a sound that is NON-DIRECTIONAL?
Posted May 19, 2011
How can I do that? Like the music in Sp you could hear left-right-stereo without any information of the sound-source?s position.
Thanks!
Thanks!
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Posted May 19, 2011
Replied
30 minutes
later
ambient_generic is your solution!
For more information:
http://developer.valvesoftware.com/wiki/Ambient_generic 
Hope that helped 
Posted May 19, 2011
Replied
46 minutes
later
More specifically, go to Flags within the ambient_generic properties and check "Play Everywhere". You can trigger it using a trigger brush so that when the player walks through it, the song starts to play.