How to view compile error messages?

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Nighthawk0973
9 Posts
Posted Jun 22, 2011
When I compile with F9 than it gives me that brief console window that displays error messages, but I can't acually see them before they go away, making the debugging process impossible. I'm using the Portal 2 Authoring Tools Beta (Not Source SDK) with Hammer World editor. I think that's how most people do it?

Anyways how do I do this?

Thanks,
-Nighthawk0973

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Marlovious
111 Posts
Posted Jun 22, 2011
Replied 7 minutes later
load pointfile under map menu. You can also check "wait for keypress" on the compile dialog.
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Will T.
163 Posts
Posted Jun 22, 2011
Replied 26 minutes later
"Wait for keypress" as Marlovious said is what you want. It's a checkbox in the compile window, and you need to make sure it's checked. It will keep the compile window open after finishing.
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kwp21 pitts
260 Posts
Posted Jun 22, 2011
Replied 34 minutes later
Yo can also look at the compile log that is automatically generated when the map is compiled.
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ChickenMobile
2,460 Posts
Posted Jun 23, 2011
Replied 5 hours later
I had a similar error, where the map didn't actually compile and came up with an error with the console executable (which appeared on the screen for about 5 miliseconds).

Do you have COMODO internet security by the way?

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Nighthawk0973
9 Posts
Posted Jun 23, 2011
Replied 6 hours later
Ok here is my error messages:

*** leaked ***
Entity trigger_portal_cleanser (625.84, -822.54, 273.00) leaked!

what's this mean? How do I fix it? I really had high hopes about this map...

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Will T.
163 Posts
Posted Jun 23, 2011
Replied 5 minutes later

http://developer.valvesoftware.com/wiki/Leak

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Haggis
158 Posts
Posted Jun 23, 2011
Replied 1 hour later

Marlovious wrote:
load pointfile under map menu. You can also check "wait for keypress" on the compile dialog.

The pointfile will point to where you have the leak.

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Nighthawk0973
9 Posts
Posted Jun 24, 2011
Replied 1 day later
loadpointfile never works.

Also, thanks for the leaks link I've been looking for that.