I need a way to use the power switch/lever!
I would do this:
Create a prop_static with world model circuit_breaker_box and one circuit_breaker_lever.
create an invisible prop_rotate at the edge of the lever, set it to rotate 180 degrees and give it speed 200.
Then Create a func_button and put it all over the box.
Give that Onpressed -> door, open 0.00
Onpressed -> door, close, 1
Hope that helps 
Vordwann wrote:
You need the lever to be dynamic. Not static. Only the box model should be static.
It really doesn't matter if the lever is static or dynamic as the lever is not what gets moved by the player. Now I can't remember if a static object can be moved by a parent object or not so it is probably wise to just go with a dynamic one.
protoborg wrote:
Vordwann wrote:You need the lever to be dynamic. Not static. Only the box model should be static.
It really doesn't matter if the lever is static or dynamic as the lever is not what gets moved by the player. Now I can't remember if a static object can be moved by a parent object or not so it is probably wise to just go with a dynamic one.

1. Circuit Box is a prop_static
2. Lever is a prop_dynamic
3. A NoDraw brush the size of the lever is tied to entity "func_door_rotating" and placed on top of lever with the appropriate settings*.
4. Lever is parented to NoDraw brush.
*-Depending where it is positioned, the settings maybe not always be the same