I will make a video of me playing/commenting on your map
PAST 04 - Back to the Future: 1 | 2
Fun little one. I was not warmed up, so it took me much longer to work out what I needed to do on the last part. Looking back, I really don't know how you could have made it more obvious.
Untitled V 1.5
This was fun. I hope I was actually supposed to have gotten the laser-cube using the funnel, because I did. The only real complaint I have is that last jump being a bit difficult to do exactly right. Maybe you could put some platforms down below (so that the player still can't walk or jump onto the catapult) with some stairs leading back up into the room you jump from so the player doesn't always die in the bottomless pit when they miss the catapult.
http://steamcommunity.com/sharedfiles/f ... =161889198
MAP! Would be great if you played it!:)
http://steamcommunity.com/sharedfiles/f ... 1375565793
The puzzles are pretty easy but the execution could be challenging for players like myself.
I hope you like it. Thanks!
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Falling with Style: 1 | 2
This was fun once I got a sense of what I needed to do. Near the beginning I got confused by the fact that the harmless shallow water looks very similar to the deadly goo in the very next room of the level, might want to watch that.
Just another chamber:
Good map, but yet another partially broken recording on my end. Basically, I started the level and got through the first, sorta primary section and was just about ready to go to the upper level when I had to go do some stuff for a few hours. I left Portal 2 and OBS running all that time, and when I came back I started recording again. Apparently, that second recording broke somehow, so the part where I finished the level didn't actually get recorded. Very sorry about that, I didn't really have any reason to think the recording would screw up like that. But I assure you I did make it to the end, and gave it a thumbs up; it was a pretty fun chamber overall. Most of what's missed by the video is me stumbling around with that track platform part and dying, then making it to the exit and quickly placing the blue gel and making the jump.
Mission Impossible
I would love to know what you think. It's very small but it may not be as easy as it looks.
Mission Impossible: 1 | 2
VERY nice puzzle, extremely tricky but not impossible to figure out. Just right. Made me feel accomplished when I was done.
Reflection:
I think this was a pretty clever use of reflection gel overall. Good puzzle using the element it was themed on. I don't know, but if you are using an editor with the ability to make autosaves, maybe put one in before that last room. It's relatively easy for a player to get mixed up and shoot themselves through the laserfield by mistake, even knowing full well it's there. I don't remember right now the exact positioning of things, but you might be able to put that angled panel in a cage of gratings so that the laser can go through and the player can't, but the player won't die if they try..unless I am remembering incorrectly how gratings work.
Current leader-board is on the steam workshop description if you want a target to beat 
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Seeing someone else complete my puzzles seems to be the most ultimate feedback, it can become difficult to imagine how other people approach test chambers when you've spent a long time working with a map and it can be easy to miss simple mistakes, shortcuts or traps. On a side note, how do you record your playtesting? I would like to make videos of when I play other peoples, but not sure about screen recording.
toxicdwarf wrote:
Just checked it out and it seems to be windows only. I need to hunt around a bit more, thanks for the suggestion though.
Are you on a Mac? If so, you can just use Quicktime X (it should be the default version that comes with the OS these days). As for recording the game's audio, try Soundflower.
Sorry for being off-topic.
But I can't get mediafire to work for me. Possibly an ISP security problem. It's been my experience that mediafire files only work when they're zip files, so you might try zipping it and putting it up like that. Otherwise, maybe put the file somewhere else? If there's no other option, I could PM you an email address you can send the file attached to an email to.
Xindaris wrote:
I'm still doing this, and I've actually played through the two chambers prior to yours, just been lazy about rerendering and uploading the playthroughs...But I can't get mediafire to work for me. Possibly an ISP security problem. It's been my experience that mediafire files only work when they're zip files, so you might try zipping it and putting it up like that. Otherwise, maybe put the file somewhere else? If there's no other option, I could PM you an email address you can send the file attached to an email to.
Sure, PM me your email and I'll send directly to you 
Ring of Fire:
I had some recording issues, and when I first started to try and play it I was in a really terrible mood, but the video I ultimately uploaded is really all you need to know about how I feel about this level. When you said it was a "speedrun map", I thought you meant it was a map that could conceivably be done in a quick manner by a well-practiced player of it, maybe something like my old Turret Assassin Training map. Instead, it was a map with a far-too-short, unforgiving timer on an exercise that would be rock stupid if not for said timer. I disliked it. It's frustrating and unrewarding. I imagine there are people who disagree, but I hate this kind of thing in pretty much any game ever.
The_Test:
Either it glitched out on me, or it's a really, really short map featuring exactly 2 pretty-easy momentum bits and a small (what I assume to be) worldportal gimmick. Needs more work to be really considered a full map at all. For as far as it is, I definitely recommend putting some kind of portal magnet things on the floor and ceiling for the infinite loop, and maybe the one past the worldportal as well.
Logic Bomb: 1 | 2
Liked this map a lot. But I don't really remember a whole lot now, because of how long ago I played through it. I do remember this: The cube dropper that has a fizzler directly under it is set to Auto Respawn, which means after I push the button one time I have to listen to a cube being fizzled nonstop. Please fix that setting. But I liked the map; I think the videos will be a much better reflection of my feelings on it than this text, for sure. Also, as seems to be usual, my recording does not accurately reflect the brightness of the map while I was playing it. There were no problems with that.
Xindaris wrote:
Logic Bomb:
Liked this map a lot. But I don't really remember a whole lot now, because of how long ago I played through it. I do remember this: The cube dropper that has a fizzler directly under it is set to Auto Respawn, which means after I push the button one time I have to listen to a cube being fizzled nonstop. Please fix that setting. But I liked the map; I think the videos will be a much better reflection of my feelings on it than this text, for sure. Also, as seems to be usual, my recording does not accurately reflect the brightness of the map while I was playing it. There were no problems with that.
Cheers, glad you enjoyed it and fixing dropper now. Confused about the restart issue, it's pure PTI. Maybe republishing will fix that. I just submitted another one if you'd be up for playing through that too. It's Alive!
I'll be playing some more of yours and i'll give some feedback for you.
Try this one: The Puzzle Quest Hope you injoy it, please do also record this one xD