[IDEA] Nodraw

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TreasureGhost
31 Posts
Posted Sep 14, 2015
Hi guys, I've got an idea.
Since almost all of you are Hammer mappers in this forum, I want to talk about nodraw.
The nodraw, as we all know, is yellow, or green if we use a portalable one (useless).
It isn't healthy to ALWAYS see one color, if anyone is a designer and can make it, create colorful versions of nodraw?
It may sound funny (it is lol), but think about this for a second.

Thanks, TreasureGhost.

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CamBen
973 Posts
Posted Sep 14, 2015
Replied 1 hour later
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Turret Cube
10 Posts
Posted Sep 14, 2015
Replied 21 minutes later
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Arachnaphob
412 Posts
Posted Sep 14, 2015
Replied 5 hours later
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quaternary
171 Posts
Posted Sep 14, 2015
Replied 3 hours later
Please no
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DaMaGepy
361 Posts
Posted Sep 14, 2015
Replied 1 hour later
make it rainbow-nodraw!
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RectorRocks
522 Posts
Posted Sep 14, 2015
Replied 1 hour later
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TreasureGhost
31 Posts
Posted Sep 15, 2015
Replied 5 hours later
Give me red nodraw pls.
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josepezdj
2,386 Posts
Posted Sep 15, 2015
Replied 43 minutes later
Come on TreasureGhost, you are a serious mapper!

Check the attachment. Place the 2 files under your /materials/tools folder (create it if it doesn't exist). Check for "nodraw" or "toolsnodraw_red" or "red" in your Hammer's texture browser, and it should be there. Use it and compile a map to see if it actually works!

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TreasureGhost
31 Posts
Posted Sep 15, 2015
Replied 5 hours later

josepezdj wrote:
Come on TreasureGhost, you are a serious mapper!

Check the attachment. Place the 2 files under your /materials/tools folder (create it if it doesn't exist). Check for "nodraw" or "toolsnodraw_red" or "red" in your Hammer's texture browser, and it should be there. Use it and compile a map to see if it actually works!

Aye, Jose, aye.
Thanks for the collaboration, now I can finally have my eyes see red.

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HMW
806 Posts
Posted Sep 17, 2015
Replied 2 days later
Having a few different nodraw textures can be quite helpful. I made a few of them myself and I use them for blocking out new areas or labelling different parts of a complicated map. Mine have grids with sizes sizes 16, 32, 64, 128 and 256 and each has its own background colour.

The textures are included below. To install them, just extract the zip and place the nodraw_dev folder in your materials folder.

(I do recommend replacing them with the generic nodraw before shipping the map, otherwise when you run pakrat to embed resources, these textures will get packed too, which wastes space.)

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TreasureGhost
31 Posts
Posted Sep 18, 2015
Replied 19 hours later

HMW wrote:
Having a few different nodraw textures can be quite helpful. I made a few of them myself and I use them for blocking out new areas or labelling different parts of a complicated map. Mine have grids with sizes sizes 16, 32, 64, 128 and 256 and each has its own background colour.

The textures are included below. To install them, just extract the zip and place the nodraw_dev folder in your materials folder.

(I do recommend replacing them with the generic nodraw before shipping the map, otherwise when you run pakrat to embed resources, these textures will get packed too, which wastes space.)

Ok, thanks.