Identical (instanced) droppers screwing up.
They are both "func_instance" reflectocube droppers from the same vmf file,
and should be triggered at a different point in the puzzle.
The problem however is that when the map spawns, the left dropper is loaded with 2 cubes
and the right one with 0.
Also when the trigger activates, both droppers open their gates (with 2 cubes falling out of the wrong dropper)
I tried adding a fixupname to the instance, though it doesnt seem to have a impact.
How can i solve this?
This is the input going into the left dropper:
OnPowered
Dropper_Left
instance:@reflectocube_dropper;Trigger
<none>
OnPowered
Dropper_Left
instance:@reflectocube_dropper_autorespawn;Enable
<none>
And later in the puzzle another trigger does the right dropper:
OnTrigger
Dropper_Right
instance:@reflectocube_dropper;Trigger
<none>
OnTrigger
Dropper_Right
instance:@reflectocube_dropper_autorespawn;Enable
<none>
Also is it normal to have outputs for instances to be displayed with a disconnected icon, even though the text is from a dropdown menu?
You need to use the "_multiple" version of the dropper. To my knowledge, there is not a "_multiple" version of the reflectocube instance. You can always copy the normal box dropper's "_multiple" version and modify it to use a reflectocube instead of a normal box.
or do i need to ajust some other paremeters?
Strange btw, that they dont have a "multiple" variant for the reflectocubes
Though when looking through the list i found some strange droppertypes.
Do you maybe know what a "pendleton" dropper is?