Import Portal 1 Files into Portal 2

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mysteryman141
14 Posts
Posted May 28, 2012
I am having trouble importing portal models into portal 2. I have bought both of the Games and know where the models are located at (I think).
I have looked online and only found "portal 2 models to gmod"!
I am making a custom campain.
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Skotty
671 Posts
Posted May 28, 2012
Replied 47 minutes later
Its exactly the same way. There is no difference. Just extract the GCFs of Portal 1 and put the extracted files into the same folders in Portal 2.
Maybe you have to use the folder of the latest Portal 2 DLC to find them in Hammer (try it out).
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mysteryman141
14 Posts
Posted May 28, 2012
Replied 1 hour later

Skotty wrote:
Its exactly the same way. There is no difference. Just extract the GCFs of Portal 1 and put the extracted files into the same folders in Portal 2.
Maybe you have to use the folder of the latest Portal 2 DLC to find them in Hammer (try it out).

When I did that, the props came up on the list but i could not see anything. It doesn't even have a colision model.

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spongylover123
944 Posts
Posted May 28, 2012
Replied 7 hours later
decompile and recompile?
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josepezdj
2,386 Posts
Posted May 29, 2012
Replied 8 hours later
Hey all,

I was looking for some scripting stuff I need and suddenly I ended up at moodb where there's a GUI that automates the process of porting Portal (not just that, but also HL2 and its episodes) stuff into Portal2...

http://www.moddb.com/downloads/portal-to-portal-2-content-porter

I just thought that could be interesting for you to know (I haven't tried myself yet though)

EDIT: I took the above link from this video's description. I guess it's important also to have into account those steps in the description... Anyway, I list them:

||```
The instructions below are now all automated by a simple tool I made, which you can get at http://www.moddb.com/downloads/portal-to-portal-2-content-porter

In order for it to work as well as it does in this video, you will need to follow the instructions on my Broken Rocket Turrets video, plus do the following:
1. Open up "source engine.gcf" in the "steamapps" folder.
2. Browse to the "hl2" folder and extract the "scripts" folder to "steamapps\common\portal 2\hl2"
3. Add the following before the "}" at the end of the "steamapps\common\portal 2\portal2\scripts\game_sounds_manifest.txt" file:
// Old HL2 Stuff
// Weapon sounds
"precache_file" "scripts/game_sounds_weapons.txt"
// HL2 World, Ambient Generic, Items, Physics, Vehicles
"precache_file" "scripts/game_sounds_ambient_generic.txt"
"precache_file" "scripts/game_sounds_items.txt"
"precache_file" "scripts/game_sounds_vehicles.txt"
// E3 level sounds
"precache_file" "scripts/level_sounds_e3_c17.txt"
"precache_file" "scripts/level_sounds_e3_town.txt"
"precache_file" "scripts/level_sounds_e3_bugbait.txt"
// Game level sounds
"precache_file" "scripts/level_sounds_eli_lab.txt"
"precache_file" "scripts/level_sounds_trainyard.txt"
"precache_file" "scripts/level_sounds_k_lab.txt"
"precache_file" "scripts/level_sounds_k_lab2.txt"
"precache_file" "scripts/level_sounds_coast.txt"
"precache_file" "scripts/level_sounds_novaprospekt.txt"
"precache_file" "scripts/level_sounds_streetwar.txt"
"precache_file" "scripts/level_sounds_streetwar2.txt"
"precache_file" "scripts/level_sounds_breencast.txt"
"precache_file" "scripts/level_sounds_citadel.txt"
"precache_file" "scripts/level_sounds_canals.txt"
"precache_file" "scripts/level_sounds_ravenholm.txt"
"precache_file" "scripts/level_sounds_ravenholm2.txt"
"precache_file" "scripts/level_sounds_canals2.txt"
//Music Tracks
"precache_file" "scripts/level_sounds_music.txt"
// NPC Sounds
"precache_file" "scripts/npc_sounds_eli.txt"
"precache_file" "scripts/npc_sounds_alyx.txt"
"precache_file" "scripts/npc_sounds_dog.txt"
"precache_file" "scripts/npc_sounds_citizen.txt"
"precache_file" "scripts/npc_sounds_barney.txt"
"precache_file" "scripts/npc_sounds_soldier.txt"
"precache_file" "scripts/npc_sounds_strider.txt"
"precache_file" "scripts/npc_sounds_zombie.txt"
"precache_file" "scripts/npc_sounds_vortigaunt.txt"
"precache_file" "scripts/npc_sounds_scanner.txt"
"precache_file" "scripts/npc_sounds_rollermine.txt"
"precache_file" "scripts/npc_sounds_poisonzombie.txt"
"precache_file" "scripts/npc_sounds_metropolice.txt"
"precache_file" "scripts/npc_sounds_combinecamera.txt"
"precache_file" "scripts/npc_sounds_manhack.txt"
"precache_file" "scripts/npc_sounds_ichthyosaur.txt"
"precache_file" "scripts/npc_sounds_blackheadcrab.txt"
"precache_file" "scripts/npc_sounds_fastheadcrab.txt"
"precache_file" "scripts/npc_sounds_headcrab.txt"
"precache_file" "scripts/npc_sounds_fastzombie.txt"
"precache_file" "scripts/npc_sounds_birds.txt"
"precache_file" "scripts/npc_sounds_gunship.txt"
"precache_file" "scripts/npc_sounds_dropship.txt"
"precache_file" "scripts/npc_sounds_barnacle.txt"
"precache_file" "scripts/npc_sounds_attackheli.txt"
"precache_file" "scripts/npc_sounds_antlionguard.txt"
"precache_file" "scripts/npc_sounds_antlion.txt"
"precache_file" "scripts/npc_sounds_env_headcrabcanister.txt"
"precache_file" "scripts/npc_sounds_combine_mine.txt"
"precache_file" "scripts/npc_sounds_sniper.txt"
"precache_file" "scripts/npc_sounds_stalker.txt"
"precache_file" "scripts/npc_sounds_gman.txt"
4. In Steam, right-click on Portal 2 and click "Properties". Click "Set Launch Options..."
5. Add "+sv_lan 1 -tools" to it and click OK.
6. Start Portal 2.
7. Next time you run Portal 2, remove the "+sv_lan 1 -tools" first.
8. You're good to go.
```||

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mysteryman141
14 Posts
Posted May 30, 2012
Replied 1 day later

spongylover123 wrote:
decompile and recompile?

What do you mean?

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mysteryman141
14 Posts
Posted May 30, 2012
Replied 1 minute later
Im trying to get a rotating door with a handle into Portal 2. BTW
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CamBen
973 Posts
Posted May 30, 2012
Replied 2 hours later
the door handle and door texture is already in portal 2, if im right. i didn't have to do any porting over when I started making a door w/ handle.