The sign with the tick/cross can be a func_brush toggled with an env_texturetoggle, this is easy enough and I have it working.
The lights however it seems you must do with overlays, as weird things happen when you apply the texture to a brush. My problem is that info_overlay does not accept any inputs/outputs so you can't hook it up to an env_texturetoggle. So anyone have any idea how we can get the lights that change colour?
Looking at the .vmt it has a Toggletexture like the X/tick sign, just how do we trigger it?

