info_particle_system
I heard that there are a lot of good thing the particle system does, but WHY does the browser it open not show ANY of the particles?!
I seriously wish there were previews of this junk!! This is just as bad as the soundscapes not functioning like ambient_generics
All the rambling aside, what do you recommend to use for a relatively medium sized water leak?
TopHattWaffle has a particle effect with a dynamic bigger water stream available for download. I don't know if it works in Portal though: http://www.youtube.com/watch?v=R7y0ImnnELM
thanks, though 
FelixGriffin wrote:
You get previews if you extract the PCFs from the VPK.
I dont know anything AT ALL about this part of hammer
Fracture wrote:
so wait.... extract the vpk from the map im working on or the all the other vpks that came with the game.I dont know anything AT ALL about this part of hammer
Step 1: download gcfscape: http://nemesis.thewavelength.net/index.php?p=26
Step 2: install the program
Step 3: open up the program
Step 4: open up pak01_dir.vpk with gcfscape (this is in your steam/steamapps/common/portal 2/portal2/ folder.
Step 5: in the left select and click particles
Step 6: Click the top pcf file
Step 7: Scroll down to the last pcf file
Step 8: Press shift and select the last one, this should have all files selected
Step 9: right-click and select extract.
Step 10: browse to your steam/steamapps/common/portal 2/portal2/particles folder and extract them to this folder.
(if you dont have this folder, create it.)
That should do it
I just wonder why I had to do what valve should have...
Thanks, folks.
One of the new Steam Beta updates said that it "added third party Mod support for games on new content system," but so far I haven't gotten it to work. Has anyone else?
FelixGriffin wrote:
They're still updating everything from working with GCFs to VPKs.One of the new Steam Beta updates said that it "added third party Mod support for games on new content system," but so far I haven't gotten it to work. Has anyone else?
nope, but maybe that's better discussed in a separate (new) thread.