Lasers in co-op vs singleplayer
I was wondering if anyone could tell me whether it's possible with Hammer to make lasers behave like this in a single-player level, or whether this behaviour is contained entirely within the game mode and nothing to do with the settings within the map?
But I could be wrong.
EDIT: And I am wrong. But I learnt something!
If a prop_laser_catcher isnt doing what you want it to do, try a point_laser_target. It seems to mention that it will try to snap the laser when Terminal Point is enabled.
In any case, I was able to get my level working more reliably by the simpler expedient of adding a slight delay to the effect of deactivating the laser receptors. The map is here if anyone's interested (it was made in the puzzle editor apart from that one change.)