Leak through world brush [solved]
Now, I know you're all thinking that that is not a huge issue at all. And it isn't. I simply loaded the pointfile, followed it to the offending area, and was dismayed with what I found.
It was running through a solid brush. I checked to make sure it wasn't tied to anything, no issues there. I checked Radius Culling, that's not on. I tried re-creating the brush, that didn't do anything either.

Can anyone help me?
VMF attached.
It's looks exactly the same except that it's transparent for vbsp; so it causes leaks.
Also fixed a few more leak issues and replaced some cheap textures with their proper brothers and sisters!
Lpfreaky90 wrote:
The problem was that you used the nodraw_glass_footprints texture.
It's looks exactly the same except that it's transparent for vbsp; so it causes leaks.Also fixed a few more texture alignment issues and replaced some cheap textures with their proper brothers and sisters!
Blech, that's a stupid mistake indeed. Thanks 