Hey I have recently started working on an overgrown themed map.
I tried using the projected_texture entity but the lighting wasn't natural enough.
So I tried the light environment ent and the lighting now looks more like what I was looking for but now some of the vegetation just looks like it is way too bright or too dark.
Please help, here is a pic
http://cloud-4.steamusercontent.com/ugc ... 1EBE4FE40/
oh and the lighting is the same as what valve used for its overgrown maps in p2.
Also I am starting to think it might have to do with the prop statics shading settings so if you guys have used the light environment entity with prop statics maybe your prop settings will work so please leave you shade setting variables.
