light_spot lighting brushes very uneven?
Posted Jun 28, 2011
i'm trying to put some dramatic lighting in my map.
though when i have a nice light_spot casting a shadow, it seems to very unevenly shade all the brushes.

Is there a way to fix it so that it is lighted evenly?
though when i have a nice light_spot casting a shadow, it seems to very unevenly shade all the brushes.

Is there a way to fix it so that it is lighted evenly?
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Posted Jun 28, 2011
Replied
24 minutes
later
Lower the lightmap scale of the surfaces in question. Make sure you don't go overboard though, and you DEFINITELY don't want to do this to every surface in your map.
Posted Jun 29, 2011
Replied
10 hours
later
it solved it a littlebit, but i was actually talking about the problem with the brush left of the metal grate getting a good exposure, while those above/under/left get underexposed, even though they are on the same plane
it is also happening to some objects in the same room:

Posted Jun 29, 2011
Replied
16 minutes
later
This is fixable with -staticproplighting. If you compile in the advanced settings with Final HDR and LDR (slow) on it should automatically apply this.
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Posted Jun 29, 2011
Replied
33 minutes
later
that fixed the props, i still have ugly brushes
EDIT:
i added another light, this "illuminates" the problem a bit better 
so how to fix that???
