The two lights included in the instance of the observation room, I set with dark Initially = on.
Then I added a env_projectedtexture and I positioned at one of the two lights in the observation room.
I have assigned to projectedtexture name: light_room and the flags are set to Enabled = on, and the second option off.
Then I created a logic_auto (OnMapSpawn-> light_room> TurnOff)
then I created a logic_relay (OnTrigger-> light_room> TurnOn).
Finally, in front of the entrance door to the room, I placed a brush with trigger_multiple output (OnStartTouch-> "the logic_relay that controls the light" -> Trigger).
When I start the level and opens the door of the first room, the light is on! Instead must remain turned off until the trigger_multiple through. What was wrong?
