Lighting Problem
Posted Jul 27, 2013
Hi! I'm making a Wheatley map with one destroyed chamber. In both sides of the chamber I put an observation room. When you enter the chamber, the lights works perfect, but when you touch a trigger_once that I put over a platform, the lights malfunction and the platform becomes dark. What can I do?
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Posted Jul 27, 2013
Replied
29 minutes
later
Have you checked the outputs that trigger over the platform has? Also can you post some picture? or post the .VMF?
Posted Jul 27, 2013
Replied
11 hours
later
Here are the screenshots (The platform is where I'm standing over in the 'AFTER' screenshot)
2013-07-27_00001.jpg 2013-07-27_00002.jpg**MORE INFO:**
Sin 4.png sp_untitled2.vmf
Posted Jul 28, 2013
Replied
11 hours
later
I have found the problem. The texture I used for the platform was 'metal/black_wall_metal002a_vertex'. I don't know why, but that thing of 'VERTEX' caused the problem. Instead of it, I now used 'metal/black_wall_metal_002a' and now it works
Posted Jul 28, 2013
Replied
2 hours
later
Yes, I was going to say
That is the typical behaviour of the vertex textures. Vertex textures are used by models, never intended to be used for brushes
That is the typical behaviour of the vertex textures. Vertex textures are used by models, never intended to be used for brushes
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Posted Jul 28, 2013
Replied
6 hours
later
Thanks for the info! I didn't know that.