Lighting Problem

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fedebenarg
70 Posts
Posted Jul 27, 2013
Hi! I'm making a Wheatley map with one destroyed chamber. In both sides of the chamber I put an observation room. When you enter the chamber, the lights works perfect, but when you touch a trigger_once that I put over a platform, the lights malfunction and the platform becomes dark. What can I do?
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josepezdj
2,386 Posts
Posted Jul 27, 2013
Replied 29 minutes later
Have you checked the outputs that trigger over the platform has? Also can you post some picture? or post the .VMF?
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fedebenarg
70 Posts
Posted Jul 27, 2013
Replied 11 hours later

Here are the screenshots (The platform is where I'm standing over in the 'AFTER' screenshot)

2013-07-27_00001.jpg 2013-07-27_00002.jpg

**MORE INFO:**

Sin 4.png sp_untitled2.vmf
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fedebenarg
70 Posts
Posted Jul 28, 2013
Replied 11 hours later
I have found the problem. The texture I used for the platform was 'metal/black_wall_metal002a_vertex'. I don't know why, but that thing of 'VERTEX' caused the problem. Instead of it, I now used 'metal/black_wall_metal_002a' and now it works
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josepezdj
2,386 Posts
Posted Jul 28, 2013
Replied 2 hours later
Yes, I was going to say :biggrin: That is the typical behaviour of the vertex textures. Vertex textures are used by models, never intended to be used for brushes :wink:
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fedebenarg
70 Posts
Posted Jul 28, 2013
Replied 6 hours later
Thanks for the info! I didn't know that.