lighting/skybox/stuckness problems [FIXED!!!! :)]
Posted May 02, 2013
This is weird, guys. i just started on a new map, and it compiles just fine. however, when i go into the map, it looks all fullbright, as if there was no light entities in the map whatsoever... until i turn sv_cheats on then off again with my keybind. after i toggle sv_cheats, the room gets really dark and certain materials seem to have the wrong normalmaps applied to them. (like a rocky normalmap on a normal bts metal texture...) kindof the crap you'd expect from a leaky map in portal 1. even worse is that any skybox material goes black in-game, even in some of valve's official maps. finally, i get stuck in-game from time to time randomly, and i can't move around untill i toggle sv_cheats again. what the heck is going on here? if it helps, here's some additional information:
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my keybind for toggling sv_cheats is q.
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i installed the pti styles mod. (i forgot who made it...)
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i also at one time installed aperture: ireland. boy was that mod a piece of crap!!!
EDIT: i fixed it. i apperently had a key bound to a cheat command that was removed from the game, and i was impulsively pressing that key from playing the minecraft portalgun mod too much.
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Posted May 02, 2013
Replied
33 minutes
later
Did you try verifying cache even though I don't have the slightest idea what the connection is? Also, Carl made the style mod.
Posted May 02, 2013
Replied
35 minutes
later
I tried that. didn't seem to work...yet. i don't know if it's done.
EDIT: i fixed the weird "stuckness" problem! apperently i had "r" bound to some command that was removed from the game, so i got frozen in place whenever i pressed it (impulsively, from playing the EDIT 2: yup, the problems argon. 