Lining up fizzler's textures.

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Whatever
3 Posts
Posted May 08, 2011
So, I got the fizzler to destroy cubes and all, however, I'm having trouble lining them up. The polygon only shows up as a wireframe, which I'm pretty sure is normal for a mainly coded texture, however, it does make it difficult to line the edges of the texture up with the emitters.
I've read a couple of posts about using a similar texture to line it up, then replace it with a fizzler texture. However, I can't find a texture that seems to fit with the fizzlers.
My question to the general forum is; How do you do this? How do you line up your fizzlers? Or do you even?
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DrummerB
52 Posts
Posted May 09, 2011
Replied 10 hours later

I don't think there is a solution for this yet. Try scaling up your texture so the edges disappear.

maps-and-modding/fizzler-texture-broken-t2378.html