Logic Choerographed Scene, Multiply Targets?

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User
630 Posts
Posted Oct 19, 2013
Hey,
For a underground map im using a logic_choereo and some bullseye's.

I want to have multiple Bullseyes (with the same name, or referenced on the same choreo) on different Speaker (Models). But when i use 2 or more bullseyes with the same name, only one will play the scene.

Must i do something with the Targets of the choreo, or is the only solution to make a own scene script?

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HMW
806 Posts
Posted Oct 19, 2013
Replied 1 hour later
The Valve wiki page about soundscripts mentions a feature called "position_array". (It is one of the operator stacks.)
That may be useful for what you are trying to do. However it looks like you will need to enter the map coordinates of the speakers manually in the script file.
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User
630 Posts
Posted Oct 19, 2013
Replied 2 hours later
Would be that the only way to do that?
When i would prefer to use only one source where the "Cave" voice comes :S
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FelixGriffin
2,680 Posts
Posted Oct 19, 2013
Replied 4 hours later

TheTobbell wrote:
Would be that the only way to do that?
When i would prefer to use only one source where the "Cave" voice comes :S

If you only want it to come through one source...what's the problem? Just use a single bullseye.

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User
630 Posts
Posted Oct 20, 2013
Replied 10 hours later

FelixGriffin wrote:
If you only want it to come through one source...what's the problem? Just use a single bullseye.

But that would be better when it comes from more sources ^^, topic can be closed, If multiple sources are really that complex to make, then i will use one source.