logic_random_outputs not so random
Here is the sample in question I am having trouble with.
If you really have stumbled onto a glitch (and you are positive you're using the entity properly, which frankly I'm not, but again I haven't used it myself) I'd post something on the VDC Talk page for the entity.
I am 100% sure though that it does generate an output every time when it is triggered.
(what I did is: Having a cube be pushed through a tube. When it touches the end of the tube, it is killed and a logic_case is triggered via the "pickRandomCase" Input. Afterwards there are three possible cases, which either create a laser cube, a normal cube or a sphere cube template. The procedure lastet endless when tested)
I therefore think your problem is not with the random_case, but rather with your construction framework.
Brainstone wrote:
I have a logic_case somewhere in one of my maps, and I was pretty sure it was random.
I am 100% sure though that it does generate an output every time when it is triggered.
(what I didi is: Having a cube be pushed through a cube. When it touches the end of the tube, it is killed and a logic_case is triggered via the "pickRandomCase" Input. Afterwards there are three possible cases, which either create a laser cube, a normal cube or a sphere cube template. The procedure lastet endless when tested)
I therefore think your problem is not with the random_case, but rather with your construction framework.
I can confirm that this works, I have an old map (I still haven't released...) that has a logic_case using random outputs and it works.