Logic_random_outputs outputting multiple triggers.

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GiovanH
2 Posts
Posted Oct 10, 2012
I'm using logic_random_outputs to make Glados speak. I have the speech working perfectly, and for each "chance" I have 0.125, as I have 8 outputs. But sometimes nothing plays, and sometimes two different events play. Am I using the entity wrong?
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ChickenMobile
2,460 Posts
Posted Oct 11, 2012
Replied 1 hour later

I would use a logic_case and the PickRandomShuffle output.
Not like I have anything against logic_random_outputs, but I've never used it before as it only appeared with Alien Swarm.

mapping-help/logic-random-outputs-not-so-random-t6531.html

EDIT: Ok so reading what this entitiy does on the VDC, it says that it needs a decimal to decide what chance an event will happen. Unless of course the entity should fire any OnTrigger1-8 as a chance of 1/8, perhaps that is why sometimes it may play many or none of the events.

To test this out I would change the chance of an event happening from 1/8 to .75 and see how many voices will play at once.

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GiovanH
2 Posts
Posted Oct 11, 2012
Replied 17 hours later

ChickenMobile wrote:
do everything differently

How would I substitute my setup currently with that, step-by-step? They all just trigger with Start.

Edit: Never mind. I figured it out and it works perfectly. Thanks!