Looking and looking away outputs

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CamBen
973 Posts
Posted Apr 28, 2013
I've noticed that there doesn't seem to be an output for looking away from a trigger_look, and that hinders my idea. I want to have looking at an entity trigger a relay in an instance, then looking away trigger a different relay from the instance. So, my question is, is there any way to get past the inability to record when the player is not looking?
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srs bsnss
552 Posts
Posted Apr 28, 2013
Replied 1 hour later
Maybe you could put another look target & trigger_look in the other direction, and make it's FOV angles the complement of the FOV angle of the original one.
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ChickenMobile
2,460 Posts
Posted Apr 28, 2013
Replied 3 hours later
I believe there is an output, OnTimeout. You can use this to your advantage.

Look at my lookpanels instance for an example.

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CamBen
973 Posts
Posted Apr 28, 2013
Replied 2 hours later
Thanks, those will come in handy for reference. :thumbup: I'll take a look at the prefab and figure out what I need.