Looking at the player with Func_tank [Solved]
CamBen wrote:
unbelievably epic. The player tracking:1a you make use a func_tanc to rotate the core around and also look up and down.
1b name it tank_core
1c parent the core model to tank_core.
2a make a func_tank that rotates only around.
2b name it tank_body
2c Parent everything else onto it.also, Cant you use a logic_auto to: [OnMapSpawn (turrets) SetParent tank_body] ?
I've been having some trouble with the Func_Tank, I tried using the Mapping Wiki and didn't get much info from it. My question is: how do you make a Func_Tank rotate?
For those that don't know what I'm doing, I'm making a new enemy that tracks the player while remaining stationary.
Here's a picture of what it looks like so far:
sp_ml_offices0000.jpg
Done.
Of course, don't forget the "Active" flag!
npc_msleeper_boss wrote:
That looks like a huge clusterfuck.
Nacimota told us to disregard your advice.

npc_msleeper_boss wrote:
That looks like a huge clusterfuck.
Could you be more specific? 