I have just started making Portal maps. Whupper, also active in this forum, inspired me. I am having alot of fun.

I have a map where the objective is to bring the cube with you and I wanted to make a door that opened if, and only if, you had the cube in your possession (holding it, really).
What I came up with was very simple and I thought I'd share the find with the forum in case someone else wants to do the same thing.
Instructions:
- Fashion a door of some type: func_door as parent and all that.- Make a trigger brush
- Make a filter_multi and name it. EndDoorFilterBox in my case- Make a filter_activator_name and name it Filter_Player
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- Make another filter_activator_name and name it Filter_box
- Back at the filter_multi
- Set the Filter attribute of the trigger to the name of the filter_multi(None of the values should actually use the double quotes. I use them just to make it easier to read)
The result is that the trigger will only be triggered if you are holding the cube in your hand (with "e") while walking thru it. The door will remain closed if you aren't holding the cube.
Regards
--Slakkie
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