Mario Kart PC

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Pilchard123
334 Posts
Posted Sep 13, 2012
Replied 13 hours later
I was considering doing that, but thought it could cause trouble with short-cuts in tracks.

PRE-POST EDIT: NVM, think I've fixed that too. That'll cut out a few problems with blue shell navigation and race positioning within laps.

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Pilchard123
334 Posts
Posted Oct 08, 2012
Replied 25 days later
So...I said in the chat this weekend that I'd nearly got karts working. Forget that. I hadn't, or rather I had, but they didn't behave as a MK kart should. Redoing that. I have however got the item boxes in as finished a state as I can without learning a shader language to get the coloured swirly pattern. It'll just have to be flat colour in a loop for now.
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p0rtalplayer
1,366 Posts
Posted Oct 20, 2012
Replied 12 days later

http://www.moddb.com/mods/mariokart-sou ... ource-code

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Pilchard123
334 Posts
Posted Oct 21, 2012
Replied 11 hours later
Thanks, but I think I already have that from when they released it on their forum.
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p0rtalplayer
1,366 Posts
Posted Oct 21, 2012
Replied 4 hours later

Pilchard123 wrote:
Thanks, but I think I already have that from when they released it on their forum.

Ah, ok. Just making sure.

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