I'm trying to make a battle of sorts with a personality core as part of a mod I'm developing; so far I have it moving, looking at the player, etc. I have yet to figure out how to make it AFFECTED by the bombs, though. The battle is designed to have three stages, but how would I make each stage engage and/or make the core fall off the rail/explode when 'defeated'?
Moar NPC Questions
Posted Mar 29, 2014
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Posted Mar 29, 2014
Replied
2 hours
later
add a trigger around its body/head/whatever with a filter as a filter_activator_class that only allows prop_exploding_futbols. Then, if you want to count how many are needed, use a math_counter and have the trigger add 1 each time it is tripped. then you can use onhitmax on the counter to fire an output.
Posted Mar 29, 2014
Replied
1 hour
later
CamBen wrote:
add a trigger around its body/head/whatever with a filter as a filter_activator_class that only allows prop_exploding_futbols. Then, if you want to count how many are needed, use a math_counter and have the trigger add 1 each time it is tripped. then you can use onhitmax on the counter to fire an output.
Thank you
I'm going to try this right now
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Posted Mar 30, 2014
Replied
21 hours
later
An unkillable npc_bullseye can be used as a damage sensor, if you want to accept damage from other sources (such as turrets or rockets).